// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "WeaponCustomLogicBase.h"
#include "HoldSwordBase.h"
#include "HoldCustomLogicBase.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API UHoldCustomLogicBase : public UWeaponCustomLogicBase
{
	GENERATED_BODY()
	
public:
	virtual void Init(AHoldSwordBase* compOwner);

protected:
	// the logic unit owner
	AHoldSwordBase* _compOwner;
	
};
